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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Alexander Enzmann
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- #declare Quartic_Saddle =
- quartic {
- < 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,
- 0.0, 0.0, 0.0, 0.0, 0.0 >
- }
-
-
- /* Crossed Trough */
- intersection {
- object {
- Quartic_Saddle
- texture {
- pigment { Red }
- finish {
- specular 0.8
- roughness 0.005
- ambient 0.3
- diffuse 0.6
- }
- }
- }
-
- object { UnitBox texture { pigment {Clear} } }
-
- bounded_by { object { UnitBox scale 1.5 } }
-
- scale 2
- rotate -10*y
- rotate -60*x
- translate 4*z
- }
-
- camera {
- location <0.0, 0.0, -4.0>
- right <4/3, 0.0, 0.0>
- up <0.0, 1.0, 0.0>
- direction <0.0, 0.0, 1.0>
- }
-
- light_source { <200, 30, -300> colour White }
-